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Featured: Making Empathy Accessible in Life is Strange: True Colors
Read: https://news.xbox.com/en-us/2021/09/17/making-empathy-accessible-life-is-strange-true-colors/
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Featured: How Eidos-Montréal’s accessibility department works to make games for everyone
Read: https://mobilesyrup.com/2022/05/19/eidos-montreal-marvels-guardians-of-the-galaxy-global-accessibility-awareness-day-interview/
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Featured: Accessibility Isn’t Easy: What ‘Easy Mode’ Debates Miss About Bringing Games to Everyone
Read: https://www.ign.com/articles/video-game-difficulty-accessibility-easy-mode-debate
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Featured: L’accessibilité des jeux vidéo, tout le monde y gagne
Read: (French) https://ici.radio-canada.ca/nouvelle/1926267/laccessibilite-des-jeux-video-tout-le-monde-y-gagne
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Featured: Eidos Montreal on the importance of accessibility in Marvel’s Guardians of the Galaxy and beyond
Read here: https://mobilesyrup.com/2022/05/19/eidos-montreal-marvels-guardians-of-the-galaxy-global-accessibility-awareness-day-interview/
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Featured: Crystal Dynamics Explains Accessibility and Representation in Marvel’s Avengers
Read: https://caniplaythat.com/2020/05/28/marvels-avengers-accessibility-efforts-revealed-interview/
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Early Access Accessibility Impressions | SpongeBob Adventures: In a Jam 🌊🧽
Today we’re looking at @TiltingPoint ‘s newest mobile game “SpongeBob Adventures: In a Jam”. The game is currently in Early Access on both iOS and Android. Note: this blog post was initiatlly posted as a Twitter thread. Before we start, let’s get some caveats & stuff out of the way: – I play on Android…