-
Accessibility and Mobile Game Development
Read: https://www.keywordsstudios.com/en/about-us/news-events/news/accessibility-and-mobile-game-development/
-
Empowering Play for All: the Path to True Accessibility in Games
Read: https://www.gamesindustry.biz/empowering-play-for-all-the-path-to-true-accessibility-in-games
-
Featured: Making Empathy Accessible in Life is Strange: True Colors
Read: https://news.xbox.com/en-us/2021/09/17/making-empathy-accessible-life-is-strange-true-colors/
-
Featured: How Eidos-Montréal’s accessibility department works to make games for everyone
Read: https://mobilesyrup.com/2022/05/19/eidos-montreal-marvels-guardians-of-the-galaxy-global-accessibility-awareness-day-interview/
-
Featured: L’accessibilité des jeux vidéo, tout le monde y gagne
Read: (French) https://ici.radio-canada.ca/nouvelle/1926267/laccessibilite-des-jeux-video-tout-le-monde-y-gagne
-
Featured: Eidos Montreal on the importance of accessibility in Marvel’s Guardians of the Galaxy and beyond
Read here: https://mobilesyrup.com/2022/05/19/eidos-montreal-marvels-guardians-of-the-galaxy-global-accessibility-awareness-day-interview/
-
Featured: Crystal Dynamics Explains Accessibility and Representation in Marvel’s Avengers
Read: https://caniplaythat.com/2020/05/28/marvels-avengers-accessibility-efforts-revealed-interview/