Read the latest articles I’ve written or been featured in:
- Accessibility and Mobile Game Development
- Podcast: The Future of Gaming Through the Lens of Accessibility
- Player Research Advancing Accessibility – Interview with Améliane F. Chiasson
- Empowering Play for All: the Path to True Accessibility in Games
- Featured: Making Empathy Accessible in Life is Strange: True Colors
- Featured: How Eidos-Montréal’s accessibility department works to make games for everyone
- Featured: Accessibility Isn’t Easy: What ‘Easy Mode’ Debates Miss About Bringing Games to Everyone
- Featured: L’accessibilité des jeux vidéo, tout le monde y gagne
- Featured: Eidos Montreal on the importance of accessibility in Marvel’s Guardians of the Galaxy and beyond
- Featured: Crystal Dynamics Explains Accessibility and Representation in Marvel’s Avengers
- Fear on Tap | Episode #5 – A World of Elden Horrors (Elden Ring, 2022)
- ACCESS 2023 | Inclusive Game Development: Building Accessible Games From the Inside Out
- Early Access Accessibility Impressions: Potion Craft (Steam)
- Accessibility Highlights | Grindstone (iOS Version)
- Early Access Accessibility Impressions | SpongeBob Adventures: In a Jam 🌊🧽